skillsby Donchitos
Claude-Code-Game-Studios
Claude Code Game Studios turns a Claude Code session into a structured game development studio using specialized agents, slash commands, and hooks. The repository provides a template you clone into your project root to organize tasks across design, programming, art, and QA.
AI-written from the README.
Best for
Solo developers and teams building games with Claude Code who want structured project management, design documentation, and multi-agent workflows.
Highlights
- Includes 49 specialized agents organized into directors, department leads, and specialists for Godot, Unity, and Unreal.
- Provides 74 slash commands for tasks ranging from brainstorming and design reviews to sprint planning and release checklists.
- Features 15 automated validation hooks and 14 path-scoped coding standards enforced during edits and commits.
Getting started
Quoted from the project's README. Read it before you run it.
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-gamePros
- Comprehensive coverage of all game development phases from initial concept to release checklists.
- Flexible configuration via project.yaml allowing adjustable process rigor and personal settings overrides.
Cons
- Requires Python 3 at the project root for settings and hook evaluation, otherwise settings silently fall back to defaults.
- Desktop notifications via the notify hook are currently limited to Windows via PowerShell and are a no-op on other platforms.
Security notes
AI-generated and unchecked. Always read the source yourself.
The repository documentation does not explicitly document API key requirements. Arbitrary code execution is inherent to Claude Code when running shell commands and executing tasks via tools like Bash, though the project implements permission rules and hooks to block destructive operations such as force pushes and specific rm -rf commands.
Community score
… points
Votes measure opinion, not security or correctness.